Mobile Games Briefing:

Price: £99.00

2012 was the year crowdfunding stopped looking like a gimmick, and started looking like a viable way for selected independent outfits to fund new creative projects.

This isn’t your granddad’s capital market, however. What does it mean when thousands of people chip in a token amount to fund a new game’s development? What gets them excited, how do you tap into that, and what do they want in return?

Answering these questions – and capitalizing on the strengths and understanding the weaknesses of the crowdfunding paradigm – is vital for any company thinking of tapping into the enthusiasm of the crowd in 2013.

Our exclusive and games-orientated overview considers:

  • How Crowdfunding Works
    Economics, Legalities and Realities
  • Winners and Losers
    The Psychology of the Crowd
  • Three Winners In the Crowdfunding Arena….
    Double Fine Adventure
    Fallen London: The Silver Tree
  • … And Two that Didn’t Make It
    Kaiju Combat
    Ground Branch
  • Where next?
    Could 2013 be the year of the Kickstarter Crash?